necroyalty (
necroyalty) wrote2021-05-06 09:59 am
Noctium App
- « PLAYER INFORMATION »
Name: Indy
Are you over 18?: Yes!
Contact:
Other characters, if any: I used to have Kilani, but I've dropped him.
« CHARACTER INFORMATION »
Character: Queen Ambrosine IV, also known as "Ambrosine the Necroqueen"
Canon: Original character (she's an NPC I made for a homebrew Dungeons and Dragons campaign that I DM)
Canon point: Shortly after negotiating her abdication with the PCs
OU or AU?: OU
Age: 43, but looks around late 20s to early 30s due to magic
Species: Lich (was a human when she was alive)
AU clarification: N/A
« RECORD »
Disposition:
Cagey: Perhaps Ambrosine’s greatest flaw is that she’s slow to trust easily. This isn’t nearly as bad if she’s talking to someone far younger than her (as in, literally under the age of 20), as she does have a soft spot for the very young. But otherwise, anyone interacting with her gets a polite amount of distance. Sucks, but after the shit she’s been through, she knows that letting her guard down can lead to horrible death. She does have a decent measure of concern for the well-being of others, but nine times out of ten, this is more out of a sense of duty and obligation than out of fondness.
Dutiful:Speaking of duty and obligation, Ambrosine is lawful to a rather unhealthy extreme. She’ll do questionable things to preserve her own interests along with the well-being of her family and kingdom, but she does have some standards that stop her short of being a true monster. Sacrifice a few people to attain lichdom, but make sure they’re criminals and not people considered to be innocents. Use those same death row criminals for magical experiments? If it benefits the greater good, sure. She can forgive someone for a few murders, but harm a child, and you’ve lost her trust forever.
Morally Sketchy/Inconsistent: Her stats say she’s Lawful Neutral, and that’s less because of a sense of apathy and more out of a sense of...shall we say, personal conflict. She deeply cares about the loved ones in her life and the well-being of her subjects, but she’s willing to do some pretty heinous things in order to ensure their safety (stopping a war by desecrating the bodies of her opponents, getting much-needed policies put into place by quietly having rivals at court killed or disgraced, etc.) She tries her best to make sure the targets of her wrath are those that “deserve” it, but it’s tough to really say whether or not her motives are pure...and if she’s ever driven to choose between the needs of the many vs. the needs of the few, she’ll usually choose the many. She’s pragmatic like that.
Vain: That’s by far the biggest aspect of her personality, and the second biggest, perhaps, is that Ambrosine is poised and vain to an also unhealthy degree. She’s far older than she looks (in her early 40s and looks maybe in her early 20s), and while she doesn’t actually hurt people to keep up this charade, she does go to extreme lengths through magic and careful makeup artistry. She’s absolutely terrified of failure, of appearing weak, of not living up to be the example that she believes her people need her to be.
However, this is just because the pursuit of beauty is one of Ambrosine’s interests, and she pursues her interests with utmost passion. By far her biggest interest is her pursuit in magic, which has led to a lifelong passion for finding new spells, collecting magic items, and the like. And if you’re interesting or important enough to hold her passion in personal matters, she’ll never let you go.
Suitability: She's a much more outgoing character than my previous one despite being reluctant to delve too much into her own personal issues, so I can see building initial CR with her as fairly easy and fun with closer synchronizing happening depending on how her CR goes. Additionally, she's going to be initially taken aback by the transformations, but not in an unpleasant way - she did, after all, undergo a ritual to turn herself into an undead abomination without too many complaints.
Mostly, though, she's going to be a huge nerd and continue to dig deep into the ins and outs of the setting, as well as experiment with different Synchronicity stuff to see what is and is not possible here.
Condition upon arrival: I mean, she's fine? She's not dead, she's undead.
Abilities: POWERFUL LICH. BEAR WITH ME. Full permissions post.
Ambrosine doesn’t require air, food, water, or sleep. In her own world, if her body is destroyed, it regenerates 1-10 days later near her phylactery. If her phylactery is destroyed, however, she's dead.
She’s also immune to poison and nonmagical weapons. She has truesight (able to see past illusions, glamors, etc.), and if you want me to put up a permissions post for this, I can.
Additionally, she's immune to any mind-altering effects induced by magic, and resistant to attempts to ward off undead with holy symbols, etc.
There's also three other powers of interest.
Paralyzing Touch: Can paralyze people for 1 minute, unless they're resilient enough to resist.
Frightening Gaze: Can attempt to magically induce fear in someone for about a minute.
Disrupt Life: This is just an AoE that saps the life force of people without the fortitude to resist it.
A full list of Ambrosine’s spells can be found here. I assume that green spells should be gtg, yellow require player permissions, orange requires mod permissions, red never sees the light of day.
Here is a list of things Ambrosine can do using her spells. Any spell that requires expensive components (or has its components consumed) is going to need them before Ambrosine can cast it.
She also can’t cast all of them at any time she wishes; she needs to memorize her daily spells (usually around 20ish).
Weird Necromancy Shit
-Make corpses either unable to rot for 10 days and unable to become undead, or just unable to rot for a month (but still able to become undead)
-Animate dead bodies into mindless zombie thralls
-Make even stronger ghoul thralls, but only at night
-Do Freaky Friday necromancy shenanigans with another person (Magic Jar).
Non-Necromancy Shit:
-Do harmless effects such as dressing herself up or make little sensory fanfares.
-Prevent people from healing for a few seconds
-Offensive RPG-type elemental damage spells that can be both AoE or targeted to one person.
-Defensive spells that can attempt to shield her from damage
-Create aids in moving or carrying stuff, like a floating disk
-Basic visual illusions that can be analyzed and that don't hold up to touch.
-Make illusory objects that do hold up to touch, but only last about an hour tops.
-Alter her physical appearance briefly (1 hour)
-Turn people into other creatures for about an hour (with player permission)
-Make people dance uncontrollably for about a minute (with player permission)
-Trapping people in a small area with force fields, with player permission
-Alter someone's state of mind so that they consider her a close friend, are inclined not to hurt her, see their worst fear in their mind, are wracked with fits of laughter, etc. These are always temporary (a few minutes tops) and will require player permission.
-Turn invisible
-Use magic to create alarms or ward areas against intruders
-Teleport up to 400 feet. (Dimension Door.)
-Scry on people (with player permission.)
Inventory: Alright, let's go.
-Her current outfit, which includes her signet ring, as well as a magical robe and ring that just act as "really nice armor, but for wizards and it works using magic". The robe can also shift its appearance to any other robe or dress-like garment of similar bulk. She's also wearing a glamerweave underskirt that she can swish around a bit to have harmless illusory white mist rising out of the ground when she walks.
-A black leather bag that acts as a bag of holding. Its contents have been emptied, save for...
-Ambrosine's spellbook.
-An apple-sized orb of clear crystal swirled with red. This is Ambrosine's arcane focus.
- A small music box studded with rubies and black opal, inside of which sits an ivory unicorn that spins slowly when the box plays. Wind it up, and it plays a haunting melody. This is Ambrosine’s phylactery, so if this gets destroyed, she’s toast.
-A bottle of perfume that smells like the distilled sexiness of every Disney villain.
-A velvet lined box of very nice pens...that are made of bones, as well as a bottle of blue perfumed ink.
-A small silk pouch that contains a single blue scale.
-An alternate outfit. This one has an underskirt with the illusory effect of harmless black flames.
Gembond: Amethyst
Gem Location: Nape of the neck
« MISCELLANEOUS »
Sample: The Jack Harkness Poll: Cloaca Edition
Helping a vampire
Jack Harkness Poll: Centaur Edition
Notes: I understand that she's most likely going to be nerfed to hell and back with regards to powers, and I'm okay with that. The only thing I request is that she stay undead and the core mechanic with her soul being in a soul vessel outside of her body stay intact.
